Browse by IFLA Annual Congress
Number of items: 1.
Session 75 - Winning Strategies for Collecting, Cataloguing, Providing, Playing and Preserving Video Games in Libraries - Audiovisual and Multimedia with Information Technology
- COWING, Jared, LEE, Simon and PUN, Raymond Level Up for Learning: Integrating Video Game Concepts into Information Literacy and Student Engagement Activities
- FUKUDA, Kazufumi and MIHARA, Tetsuya A Development of the Metadata Model for Video Game Cataloging: For the Implementation of Media-Arts Database
- GREENE, David and GROENENDYK, Michael Blurred Lines—between virtual reality games, research, and education
- MAHNKE, Christel, NASUTION, Nathalie, FATIMAH, Mira, SANDFUCHS, Nico and HASENPATT, Hannes JERMANIA – An interactive journey to Germany
- STRATILATOVAS, Eugenijus Developing video games with cultural value at National Library of Lithuania
- LINDSEY, Jeffrey, LINDSEY, Kamari, DANIELS LLANOS, Melani and ENEH, Akunna Video Games: Attracting the Nex-Gen Patron