The development of the book report creation support game

OKABE, Yukinori and HARADA, Takashi (2018) The development of the book report creation support game. Paper presented at: IFLA WLIC 2018 – Kuala Lumpur, Malaysia – Transform Libraries, Transform Societies in Session 153 - Poster Session.

Bookmark or cite this item: https://library.ifla.org/id/eprint/2401
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Language: English (Original)
Available under licence Creative Commons Attribution.

Abstract

The development of the book report creation support game

In this research, we develop and evaluate a game system that supports the creation of book report in which many junior high school students are badly conscious. Book report is a standard summer vacation homework in Japan. Students read an arbitrary book in reading and write impressions freely. However, it is not easy for many students to write impressions without learning how to write a book report. Therefore, in this research, we developed a support game to make it easier to write a book report. Especially, we took frequent books. This game consists of three stages. The first stage is book selection. We previously imparted sensitivity pairs element to candidate books. Assigned elements were set as pairs for sensitivity. The player answers questions asked from the character of the game. Through these questions, game character automatically recommends book based on player’s interests. The second stage is grasping the content of books. After reading book, the player answers the question from the character. The character makes some questions to player who is able to grasp the contents of the book and inspire the player's deep reading. At the final stage, the character presents a framework of book report. The player writes impression memos of the book in this framework. If the player finds difficulty in writing, the character of the game asks questions and give some advises the required elements of the book report. This element is provided in the question form from the character. By playing the above game stages, the player automatically creates a memo for writing a book report. Game players learns unconsciously how to write a book report, and players can expect to understand the content of books and learn frameworks of book report.

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