Análisis de la adaptación de la metodología LEGO Serious Play para la planeación estratégica por escenarios en la biblioteca académica
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FINO-GARZÓN, Diego Mauricio and VARGAS-JIMENEZ, Sebastian (2016) Análisis de la adaptación de la metodología LEGO Serious Play para la planeación estratégica por escenarios en la biblioteca académica. Paper presented at: IFLA WLIC 2016 – Columbus, OH – Connections. Collaboration. Community in Session S19 - Satellite Meeting: Latin America and the Caribbean. In: Future of Libraries: What will Content and Services be in 2030?, 11 August 2016, Dublin, OH, USA.
Bookmark or cite this item: https://library.ifla.org/id/eprint/2056
Language:
Spanish (Original)
Available under licence Creative Commons Attribution.
Bookmark or cite this item: https://library.ifla.org/id/eprint/2056/1/S19-2016-fino-es.pdf
Abstract
The document presents the adaptation of LEGO Serious Play methodology, as part of the exploration of new techniques and tools for assisting organizations to clearly identify the needs of clients/users. This could be done with the resolution of problematic situations in potential scenarios through the construction of the solutions by 3D prototypes.
The paper is divided in six parts. The first one is the introduction of the matter. The second presents the records that originated the workshops where the methodology was applied. In the third part, it is shown the theoretical basis taken from three concepts: Serious games, co-creation and potential scenarios. The fourth part is focused on the methodology that has been used. Then, the fifth one analyses the results of the methodology’s application. Finally, in the sixth one, it is presented the conclusions and the discussions of the results.
Análisis de la adaptación de la metodología LEGO Serious Play para la planeación estratégica por escenarios en la biblioteca académica
The document presents the adaptation of LEGO Serious Play methodology, as part of the exploration of new techniques and tools for assisting organizations to clearly identify the needs of clients/users. This could be done with the resolution of problematic situations in potential scenarios through the construction of the solutions by 3D prototypes. The paper is divided in six parts. The first one is the introduction of the matter. The second presents the records that originated the workshops where the methodology was applied. In the third part, it is shown the theoretical basis taken from three concepts: Serious games, co-creation and potential scenarios. The fourth part is focused on the methodology that has been used. Then, the fifth one analyses the results of the methodology’s application. Finally, in the sixth one, it is presented the conclusions and the discussions of the results.Item Type: | Conference or Workshop Item (Paper) | |||||||||
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Conference details: | IFLA WLIC 2016 – Columbus, OH – Connections. Collaboration. CommunitySession S19 - Future of Libraries: What will Content and Services be in 2030 - Satellite Meeting: Latin America and the Caribbean |
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Divisions: | Division 5 Regions > Latin America and the Caribbean Section | |||||||||
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Uncontrolled Keywords: | Diseño de servicios, Lego Serious Play, escenarios futuribles, co-creación, bibliotecas académicas | |||||||||
Date Deposited: | 18 Nov 2017 16:45 | |||||||||
Last Modified: | 18 Nov 2017 16:55 | |||||||||
URI: | https://library.ifla.org/id/eprint/2056 |
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